Fleet command
Group, recall, reinforce.
Assign strike groups to hotkeys, fold reinforcements into existing fleets, and keep destroyed ships filtered out of live command groups.
Realtime strategy at the edge of human space
Build a foothold, marshal expeditionary fleets, and decide which civilization claims the broken frontier before the long night closes in.
Coming soon: end of 2026
Operational theater
Terran Dawn turns scouting, ship design, research timing, and fleet control into a layered space RTS where every faction rewrites the rules of escalation.
Fleet command
Assign strike groups to hotkeys, fold reinforcements into existing fleets, and keep destroyed ships filtered out of live command groups.
Base doctrine
Deploy headquarters, shipyards, refineries, shields, research centers, habitats, and turrets into a working orbital war machine.
Research tree
The current build ships 160 faction-specific research nodes, including reverse engineering, adaptive biology, network consciousness, reality manipulation, and apex evolution.
Terran infrastructure
Command hubs, shipyards, refineries, research domes, habitats, shields, and turret platforms now define the Terran base silhouette.
Command core
Fleet production
Resource flow
Technology
Population
Defense grid
Point defense
Asymmetric powers
Balanced expeditionary fleet
A baseline faction with neutral ship modifiers, a dependable economy, and the widest conventional toolkit: kinetic, missile, energy, repair, drones, shields, stealth, and carrier paths all scale cleanly through research.
RTS systems
Two story campaigns now support branching choices, campaign carryover research, voiced transmissions, and in-match video messages.
Co-op survival now layers dynamic space hazards with persistent roguelite upgrades and mutators.
Lockstep command routing, lobby rooms, reconnect recovery, and co-op survival support up to four players.
Salvage wrecks, scan alien hulls, and combine faction technology into hybrid modules and research paths.
Current build
The public site now follows the systems that are actually playable in the current closed-beta build.
Terran and Zythian campaign paths include authored missions, branching choices, carryover research, and cinematic briefings.
Survival mode now has co-op setup, space hazards, roguelite upgrades, mutators, and boss-scale encounters.
Offline achievements, persistent player statistics, match summaries, and bounded timeline analytics are part of the game loop.
The in-game encyclopedia now exposes localized mechanics, faction data, and rendered model previews for the expanding roster.
Capital ship study
Terran capital design leans into visible function: shield generators, engine clusters, point-defense turrets, spinal weapons, and the industrial mass to hold a sector line.
Command brief
Terran fields 14 hulls; Mechanoid, Voidborn, and Zythian field 13 each; Xenos field 11 adaptive designs.
Weapons, armor, shields, propulsion, scanning, drones, reactors, repair tools, and faction-specific upgrades define the loadout game.
Five faction-specific trees now contain 32 nodes each, from foundational systems to late-game doctrines and signature technologies.
Branching campaigns, co-op survival, LAN and online lobbies, reconnect recovery, and dynamic hazards now shape the playable frontier.
Release window
Terran Dawn is preparing for its first public deployment window as the frontier warfront comes online.