Terran station and fleets under attack in deep space

Realtime strategy at the edge of human space

Terran Dawn

Build a foothold, marshal expeditionary fleets, and decide which civilization claims the broken frontier before the long night closes in.

Coming soon: end of 2026

5 factions 64 ships 160 research nodes

Operational theater

Command the first light of a new empire.

Terran Dawn turns scouting, ship design, research timing, and fleet control into a layered space RTS where every faction rewrites the rules of escalation.

Terran fleet command display over an asteroid belt

Fleet command

Group, recall, reinforce.

Assign strike groups to hotkeys, fold reinforcements into existing fleets, and keep destroyed ships filtered out of live command groups.

Terran headquarters platform in space

Base doctrine

Expand from hard vacuum.

Deploy headquarters, shipyards, refineries, shields, research centers, habitats, and turrets into a working orbital war machine.

Research tree

Five faction trees, 32 nodes each.

The current build ships 160 faction-specific research nodes, including reverse engineering, adaptive biology, network consciousness, reality manipulation, and apex evolution.

Terran infrastructure

Build the orbital machine piece by piece.

Command hubs, shipyards, refineries, research domes, habitats, shields, and turret platforms now define the Terran base silhouette.

Terran headquarters platform in space

Command core

Headquarters

Terran shipyard structure

Fleet production

Shipyard

Terran refinery structure

Resource flow

Refinery

Terran research center structure

Technology

Research Center

Terran habitat structure

Population

Habitat

Terran shield generator structure

Defense grid

Shield Generator

Terran defense turret structure

Point defense

Defense Turret

Asymmetric powers

Choose the civilization that survives contact.

Balanced expeditionary fleet

Terran Federation

A baseline faction with neutral ship modifiers, a dependable economy, and the widest conventional toolkit: kinetic, missile, energy, repair, drones, shields, stealth, and carrier paths all scale cleanly through research.

Strength
Versatility
Signature
Balanced stats and broad modules
Arc
Flexible combined-arms growth
Terran dreadnought ship render

RTS systems

Command, survive, adapt, reconnect.

01

Campaign branches and cinematics

Two story campaigns now support branching choices, campaign carryover research, voiced transmissions, and in-match video messages.

02

Roguelite survival

Co-op survival now layers dynamic space hazards with persistent roguelite upgrades and mutators.

03

LAN and online multiplayer

Lockstep command routing, lobby rooms, reconnect recovery, and co-op survival support up to four players.

04

Reverse engineering

Salvage wrecks, scan alien hulls, and combine faction technology into hybrid modules and research paths.

Current build

The frontier is already moving.

The public site now follows the systems that are actually playable in the current closed-beta build.

01

Two story campaigns

Terran and Zythian campaign paths include authored missions, branching choices, carryover research, and cinematic briefings.

02

Dynamic survival layers

Survival mode now has co-op setup, space hazards, roguelite upgrades, mutators, and boss-scale encounters.

03

Achievements and analytics

Offline achievements, persistent player statistics, match summaries, and bounded timeline analytics are part of the game loop.

04

Playable intelligence

The in-game encyclopedia now exposes localized mechanics, faction data, and rendered model previews for the expanding roster.

Capital ship technical blueprint

Capital ship study

Every hull is a promise and a threat.

Terran capital design leans into visible function: shield generators, engine clusters, point-defense turrets, spinal weapons, and the industrial mass to hold a sector line.

Command brief

Frontier intelligence

Ships 64 total hulls across five factions

Terran fields 14 hulls; Mechanoid, Voidborn, and Zythian field 13 each; Xenos field 11 adaptive designs.

Modules 103 faction modules

Weapons, armor, shields, propulsion, scanning, drones, reactors, repair tools, and faction-specific upgrades define the loadout game.

Research 160 research nodes

Five faction-specific trees now contain 32 nodes each, from foundational systems to late-game doctrines and signature technologies.

Modes Campaign, skirmish, survival, multiplayer

Branching campaigns, co-op survival, LAN and online lobbies, reconnect recovery, and dynamic hazards now shape the playable frontier.

Release window

Coming soon at the end of 2026.

Terran Dawn is preparing for its first public deployment window as the frontier warfront comes online.